They Dug Too Deep ... and you awoke!

Can you fend of the attacking dwarves, as you try to survive in their cavernous mine?

Try to grow yourself by building new appendages, while the defenders attempt to destroy you!

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Controls:

Mouse to place buildings

'M' to mute all audio

'R' to restart after game over


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Credits:

Made in the Godot engine. 

Graphical assets made during the jam, sfx generated in labchirp, foley sounds from a Krotos library (a past Humbe Bundle)

Download

Download
Pirate_Jam_24_GDD.pdf 63 kB

Comments

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I really like the design! Enemies start ramping up a little too fast for me to expand out much, but it works well, and was fun!

Thanks for the feedback! 

The circular node based connections are a genius mechanic. It's really fun to expand outward to strategically place turrets. I think it would help if you moved the Credits to the bottom of the screen and place like with like, so you can view credits quickly without interrupting gameplay.
I think it would help to make the coins a little bit larger too, or make them stick around slightly longer.

Overall really excellent design and nice cute vibe. I could see this gameplay working well on mobile (tapping coins is so nice) and it's a nice mix of casual and frenzy style gameplay.

Thanks for the feedback! Yeah, the UI is quite rushed

Hey great job on the game, would love to see an endless mode :)

(+1)

Thanks! :)

I was thinking about that, but didn't have time to balance the game for that unfortunately. Or rather didn't have time to implement a better system for ramping up the difficulty with more enemy types, I guess.