Prototype of a physics based puzzler I wrote ages ago.
Remove all red objects to win -- green objects need to be stationary for the level to end.


Keys:

A / D - to move

ESC - pause game / level select

R - restart level


Changelog:

v0.2.0:

- new gameplay elements (buttons, hatches)

- some audio effects, visuals and juicing

v0.1.5:

- basic audio sfx implementation for impact sounds

- bug fixes, state handling improvements

v0.1.1:

- added new levels

- fixed some bugs in level transitions

v0.1.0:

- basic mechanics ready

- some prototyping levels

v0.0.9:

Ported the prototype to another engine for better performance

Known issues:

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